![]() They’re not quite 2D or 3D, played more from the perspective of someone peering into a dollhouse. I think game development involves much work where you never know unless you actually test it out.” Making Hotels More Interesting ![]() However, in order to establish the gameplay in the end, we decided that it would be better to narrow it down to two worlds: Light and Dark. At first, we were thinking about structuring the game with numerous parallel worlds. For example, this is when I was working on The Legend of Zelda: A Link to the Past. “When that happens, I try not to cling to that initial idea too much. Tanabe, the veteran, took a verbal step back to put this in perspective and tossed in the aforementioned old-school Zelda reference: “There are many instances in game development where at first, things don’t turn out the way you speculate,” he said.
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